It's time to jam!

Take the role of creative lead on a three-person game jam team as they strive to create the game of their wildest dreams... In nine days. Will they create the next open world multiplayer looting shooting crafting vr-enabled hit of the century? Will you manage to keep their scope in check? Are there a wide range of jammies to unlock? (Nope! Maybe! Yes!)


  • 25 fully-animated unlockable characters!
  • A branching tree of over 500 ideas to develop!
  • Game saves!
  • High scores!
  • Rebindable controls!
  • Volume sliders!
  • Even the kitchen sink! (It's in there somewhere...)

How to play!

Use WASD to control your faithful project management machine, Jellybot!

Ideas will come out of the idea machine.

Use the complexity and value an idea adds to determine if they're a fit for your game! Make sure to do something with them before they sit for too long,  though, or the scope creep night get you...

Like an idea? Want to commit to it? Give it to the developer you see most fit to make it happen! Any developer can implement any idea, but developers can work faster when sticking to their skills. Just remember, once you tell a developer they can make something, they're committed to seeing it through to completion!

Running short on time to process? Overwhelmed by ideas? Set some ideas on hold! You can always come back to them later!

Is an idea too much work for too little pay-off? Kill it with fire and you'll never have to think about it again! Until the next jam rolls around, of course...


Featuring the Salmon Font Family by Phildjii! Go check it out and give them some love!

Enjoy the music? The soundtrack is available on BandCamp!

Made in nine days for Godot Wild Jam 36! (Theme: Uncontrollable Growth)

Thank you to everybody that joined in on this jam-packed experience of a game.
Happy third anniversary, Godot Wild Jam! 🎂

With love, from...

  rainedoe - art
  Kwabsi - code
  JohnGabrielUK - sound

The names and likenesses of the people/characters appearing in this game belong to their respective owners, and are used with permission.

PlatformsWindows, macOS, Linux, HTML5
Rated 4.6 out of 5 stars
(7 total ratings)
Authorsrainedoe, Kwabsi, JohnGabrielUK
GenrePuzzle, Simulation
Made withGodot
TagsArcade, Casual, Cute, Fast-Paced, Female Protagonist, jam, Pixel Art, Retro
Average sessionA few minutes
InputsKeyboard, Mouse


Overjammed! Mac 37 MB
Overjammed!.exe 51 MB
Overjammed!.x86_64 52 MB

Development log


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Absolutely adorable <3


I don't know if it was an intentional thing or not, but I'm really amused by how one last asset will appear on the conveyor ocne you've hit the time up screen. It's like "oh nooooo we could have added this other cool thing!" which is relatable for any type of project, honestly.


Absolutely was not intentional, but now that you've pointed it out, it's 100% my favorite detail.


Stumbled upon this while looking through the Godot Wild Jam submissions and decided to give it a try:

  • Incredible visual and audio; well polished and enjoyable to experience
  • Confusing end-game conditions until you finish at least one playthrough; then much clearer
  • Fun-to-read descriptions for each individual aspect of the game development process
  • Meta storyline where you're trying to complete a jam yourself

Overall an enjoyable experience; could do with some clearer instructions but definitely worth a play!